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Spider-Man No Way Home

I worked on this project for 8 months back in 2021, I am grateful that I had oppurtunity to work as both ENV TD and DMP artist on this show. Thanks to ENV lead Scott Coates for all the help with pipeline stuff :)

Overpainting ENV renders

Overpainting ENV renders

1st floor set sxtension dmp

1st floor set sxtension dmp

26K 360 degree Nebula DMP projection, used Blender to generate different layers of Nebula which were later painted in Photoshop and projected in Nuke

26K 360 degree Nebula DMP projection, used Blender to generate different layers of Nebula which were later painted in Photoshop and projected in Nuke

26K 360 degree Nebula DMP projection, used Blender to generate different layers of Nebula which were later painted in Photoshop and projected in Nuke

26K 360 degree Nebula DMP projection, used Blender to generate different layers of Nebula which were later painted in Photoshop and projected in Nuke

Overpainting ENV renders

Overpainting ENV renders

Overpainting ENV renders and BG building rooftop elements

Overpainting ENV renders and BG building rooftop elements

This was a fun one, did plate relighting based on ENV renders, and also worked on CG vehicles layout and ENV render

This was a fun one, did plate relighting based on ENV renders, and also worked on CG vehicles layout and ENV render

Plate clean up and relighting

Plate clean up and relighting

Plate relighting

Plate relighting

Plate relighting

Plate relighting

Full bg plate re-construction and projection based on set photography

Full bg plate re-construction and projection based on set photography

ENV render overpainting and env comp look dev

ENV render overpainting and env comp look dev

ENV render overpainting

ENV render overpainting